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Official Better Artist Workflows in Unity – an Overview

Discussion in 'Formats & External Tools' started by AskCarol, Apr 9, 2020.

  1. AskCarol

    AskCarol

    Joined:
    Nov 12, 2019
    Posts:
    234
    Description
    Are you an artist working with Unity? Learn our best practices for importing 3D content into the engine, as well as other artist and designer-friendly features to make you faster and more productive.


    When
    Thu, April 16 @ 1pm PST


    Where
    You can watch the session here!
    Make sure to sign up to get access to all Unite Now content.


    ______________________


    Together with this Unite Now session we are also hosting a Q&A here in this thread to answer as many of your questions as possible.


    A team of product experts from across Unity will be available starting after the session. Our Community team will continue to field questions for the next two days to foster an ongoing discussion with the community. Please feel free to ask your questions in this thread.


    Some basic rules


    • The thread will open up for questions on Thu, April 16 @ 1pm PST.


    • Don’t bundle multiple unrelated questions in one reply. One question/topic per reply.


    • Only questions related to the topics of the roadmap session are permitted.


    • All questions will be fielded by our Community Managers (@LeonhardP and @AskCarol)
      • Replies will have to be approved by the moderators to show up in the thread.


      • Once approved, the questions will be forwarded to the relevant experts.

    We really look forward to hearing from the community.

    Thank you!
     
    Last edited: Apr 14, 2020
  2. MRNXGBRL

    MRNXGBRL

    Joined:
    Apr 13, 2019
    Posts:
    7
    Hi there, I have no direct clever/challenging questions, sorry. At the moment barely dipping my toes into Unity. But the presentation was very informative, inspirational and entertaining and had a nice flow to it. The demo island looks gorgeous. The quick bread & butter application of effects drive it home, camera object and animation/timeline was a neat trick i expected would take a lot of C# programming, nice!

    There is a small question: I was looking for an asset to change export/import models.obj/anything on the fly a little while back, but i see i can also do small edits with ProBuilder without leaving Unity. What was the asset though, might i ask used to export the model to Maya? WRP FBX Exporter? Or, where can i find it? Cheers!
     
    AskCarol likes this.
  3. hcornell

    hcornell

    Unity Technologies

    Joined:
    Oct 8, 2019
    Posts:
    2
    The ProBuilder model was exported via our "FBX Exporter" that is a Package in Unity we demonstrated.. It has two flavors for export, one is just a FBX export, and the second which we used in this demo, is the Linked Prefab FBX Exporter. One is like old school fbx export / import, you don't get third party plugin integration and you end up making a new copy of your model in which you would overwrite if you wish to keep the same name and model. The linked Prefab doesn't require this and maintains all your connections. When working in larger groups, this becomes a much nicer workflow, in which the model is updated and no need to worry if the dev. or artist have the latest updates, its essentially the same model with whatever updates applied to it.
     
    MRNXGBRL likes this.
  4. @AskCarol This video has a bug. When I visit the page, first, it seems it starts, then after a couple of seconds it fails. See screenshots.
    (Piggybacking on this: please, fix the login as well. I'm logged in on the Unity sites, but Unite Now does not recognize it, probably the SSO system does not allow the resources.unity.com domain or something. So I'm asked the two feet long questionnaire all the time with my company and stuff, it is very annoying.)


    c1.PNG c2.PNG
     
  5. AskCarol

    AskCarol

    Joined:
    Nov 12, 2019
    Posts:
    234
    Thanks for flagging! I'm investigating immediately.
     
  6. Thanks! After 5-7 attempts (in and out of that page, getting the Hub item not found message), it seems playing, finally.
    But still, something was or still is wrong.
     
  7. Tipperty

    Tipperty

    Joined:
    Sep 24, 2020
    Posts:
    8
    Any chance of adding support for Blender and other 3D modeling software.