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Notes To delete
TO REMOVE
● Introduction (tell the audience what you will cover in this talk)
● Follow up from Berlin (in few words what we worked on)
○ Brief summary of berlin presentation
○ Areas that we were working on
○ Improvement high level
○ Explanation why preview
● Use case (Stephanie) - Live Demo
○ Optimize memory - Tables showcase, Tree map
○ Find memory leak - Diffing tools,
○ Investigate memory - Tree map, Table
○ Defining custom views - Possible use cases in future: Automation
● All of this is available for you in package: (few sec to prepare 2nd Unity window with overview).
○ Package to download - Show on scene if available ?
● Here we could end. But this is not how unity works. Innovation, Faster better smarter (not afraid to do stuff). - Live Demo
○ Overview - Preloaded - work in progress
○ Memory map
○ Connectone
● This is not the end we want more: Call stack + Graphics memory + more data + support of old snapshots
● Sum up + remind audience what it means that it’s preview
● Open for suggestions/feedback : Link to/Information forum
● Thanks
● Q&A <- people start leaving
=
1
GenerativeArt–MadewithUnity
Troubleshooting Memory-Related Issues with the
Memory Profiler
Stephanie Rancourt
Programmer Core-Kernel, Unity
Grzegorz (Greg) Wojciechowski
Programmer Core-Kernel, Unity
2
Unite Berlin 2018
3
○ Memory is a tricky problem
■ Easy to understand locally
■ Hard to grasp the big picture
○ Memory Profiler
■ Investigate C# and C++ memory.
■ Investigate relationships between the different allocations.
■ Investigate internal unity allocations.
■ Work with low memory devices (Mobiles)
■ Work with big projects.
Memory Profiler
Architecture
4
Memory Profiler UI
Old C# API
(Wraps new one)
Memory Snapshot
C# API
5
Local
Editor/Player
TCP/IP
Player
New Memory Snapshot
C++ API *.snap
Memory Snapshot
C# API
Memory Profiler UI
Old C# API
(Wraps new one)
6
Local
Editor/Player
TCP/IP
Player
New Memory Snapshot
C++ API *.snap
Old File Format ImporterImproved Mono API
Memory Profiler
Status of the Preview
7
Stability
8
Low
Memory
Overhead
Validity
Of
Data
Memory Profiler
Live Demo
9
Preview available in:
Unity 2018.3
10
Memory Profiler
Where you will be able to find the preview package ?
11
Memory Profiler
Peek into the future
12
Quo Vadis ?
13
○ Open to suggestions
■ [Link to forum]
○ Further improvement of frontend and backend
■ Better tools
■ More stable
■ Easier to use
■ More data
GenerativeArt–MadewithUnity
Thank you.
14
GenerativeArt–MadewithUnity
Questions ?
15

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Troubleshooting Memory-Related Issues with the Memory Profiler

  • 1. Notes To delete TO REMOVE ● Introduction (tell the audience what you will cover in this talk) ● Follow up from Berlin (in few words what we worked on) ○ Brief summary of berlin presentation ○ Areas that we were working on ○ Improvement high level ○ Explanation why preview ● Use case (Stephanie) - Live Demo ○ Optimize memory - Tables showcase, Tree map ○ Find memory leak - Diffing tools, ○ Investigate memory - Tree map, Table ○ Defining custom views - Possible use cases in future: Automation ● All of this is available for you in package: (few sec to prepare 2nd Unity window with overview). ○ Package to download - Show on scene if available ? ● Here we could end. But this is not how unity works. Innovation, Faster better smarter (not afraid to do stuff). - Live Demo ○ Overview - Preloaded - work in progress ○ Memory map ○ Connectone ● This is not the end we want more: Call stack + Graphics memory + more data + support of old snapshots ● Sum up + remind audience what it means that it’s preview ● Open for suggestions/feedback : Link to/Information forum ● Thanks ● Q&A <- people start leaving = 1
  • 2. GenerativeArt–MadewithUnity Troubleshooting Memory-Related Issues with the Memory Profiler Stephanie Rancourt Programmer Core-Kernel, Unity Grzegorz (Greg) Wojciechowski Programmer Core-Kernel, Unity 2
  • 3. Unite Berlin 2018 3 ○ Memory is a tricky problem ■ Easy to understand locally ■ Hard to grasp the big picture ○ Memory Profiler ■ Investigate C# and C++ memory. ■ Investigate relationships between the different allocations. ■ Investigate internal unity allocations. ■ Work with low memory devices (Mobiles) ■ Work with big projects.
  • 5. Memory Profiler UI Old C# API (Wraps new one) Memory Snapshot C# API 5 Local Editor/Player TCP/IP Player New Memory Snapshot C++ API *.snap
  • 6. Memory Snapshot C# API Memory Profiler UI Old C# API (Wraps new one) 6 Local Editor/Player TCP/IP Player New Memory Snapshot C++ API *.snap Old File Format ImporterImproved Mono API
  • 11. Memory Profiler Where you will be able to find the preview package ? 11
  • 12. Memory Profiler Peek into the future 12
  • 13. Quo Vadis ? 13 ○ Open to suggestions ■ [Link to forum] ○ Further improvement of frontend and backend ■ Better tools ■ More stable ■ Easier to use ■ More data