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Product Roadmap
Will Goldstone
Product Manager
@willgoldstone
Stine Kjærbøll
Product Manager
@stinekjaerboell
Agenda
Product Roadmap
Agenda
Agenda
Production Roadmap by Role

1. Programmers
2. Animators
3. Artists & Designers
1. Working with Unity
2. Editor UX
3. Editor Design
4. Project Tiny
5. Platforms
6. Connected Games
7. Developer Services
Product Roadmap
Production
1. Working with Unity
Product Roadmap
Production
1. Working with Unity
The Mission
Building a solid foundation
from prototype to production.
Product Roadmap
Production
1. Working with Unity
Tech, LTS and Packages
3 Tech Releases per year
New features in Core
Enabling Package potential

LTS at the end of each year (20xx.4)

Packages
Preview
Verified
Product Roadmap
2019.1
2019.2
2019.3
2019.4 LTS
Post Processing
Cinemachine
SRP Core
Text Mesh Pro
Probuilder
Lightweight SRP
High Definition SRP
2020.1
2020.2
Production
1. Working with Unity
Package Manager
2018.3
Package Manager UI 2.0
UI & UX refresh
Search by name, version or status
Add local/custom package

Package Project Updater
Unity Hub UI dialogue
Package-upgrade log per project
Product Roadmap
Production
1. Working with Unity
Product Roadmap
Package Manager
2019.1
Improved Dev flows
Install a package directly from a Git repo

Scoped Package Registries
Host a local NPM registry to serve in-house

packages.
Manage private & Unity hosted registries

side by side
Improved Package Visibility & Import

Production
1. Working with Unity
Product Roadmap
Package Manager
2019.1
Advanced Package Dependencies
Visualize packages & core dependencies

in the Editor
Soft package dependencies (enable 

optional packages features)

2019.2 / 3
Package development flow for Asset Store

publication
Editor based package generation

& submission flow
Local & Cloud validation test suite
+
Production
1. Working with Unity
Product Roadmap
Package Manager
2019.3
Project Browser (Local, Studio & Asset Store

package consumption)
Contextual task based discovery
Improved search & navigation 

(local, studio, Asset store)
#NeverForget
Production
1. Working with Unity
Product Roadmap
In-Editor Launcher
2019.1
Sunset / Deprecation of built-in

Project launcher from Editor
Production
1. Working with Unity
Product Roadmap
Unity Hub
2019.1
Unity Hub 2.0 (New UX and UI)
Command Line interface
Production
1. Working with Unity
Product Roadmap
Unity Hub
2019.2 - 2019.3
Advanced templates - search, categories,

custom templates
Improved Project list
Search
Sorting
Favourites
Remove / Delete
Advanced Project Settings
VCS, Services, Cache server selection
Production
2. Editor UX
Product Roadmap
Production
2. Editor UX
The Mission
Increase usability within the
editor by improving core
workflows.
Product Roadmap
Usability Improvements
2018.3
Unified Settings window
User Preferences window
Product RoadmapProduction
2. Editor UX
Usability Improvements
2018.3
Unified Settings window
User Preferences window
Product RoadmapProduction
2. Editor UX
Shortcut Manager
2019.1
Create shortcuts for any action
Use modifiers
Extensible API for Asset store and

tool developers
Save and share Shortcut maps
Product RoadmapProduction
2. Editor UX
Console window improvements
2019.2
Clickable Stack Trace
Searchable Logs
Clear on Build
Product RoadmapProduction
2. Editor UX
New Asset Import Pipeline
Throughout 2019

Parallel import
Dependency graph generation
On demand import
Product RoadmapProduction
2. Editor UX
Hold On
Importing … so many things.
Production
3. Editor Design
Product Roadmap
Production
3. Editor Design
The Mission
Build a flexible, modern-styled
Unity Editor.
Product Roadmap
New Editor UI Theme
2019.2
New minimal design to improve clarity

New icons - uniform style with 

HDPI support
New font - Roboto for better scaling 

across devices
Hover state controls for a more 

responsive UI

Product RoadmapProduction
3. Editor Design
Accessibility
2019.3
Adjustable Text Size
2019 TBD
Improved Keyboard Access
Product RoadmapProduction
3. Editor Design
a a a
Production
4. Project Tiny
Product Roadmap
Production
4. Project Tiny
The Mission
Creating a highly optimal, tiny
download runtime & workflow.
Product Roadmap
“Tiny Mode”
December 2018
Available via Package manager
For size budgets of 100 KB to 5 MB 

compressed, all assets in.
New Runtime with highly modular design 

using ECS architecture
Industry leading size and load times
Optimized Editor workflows incorporating 

familiar tools (ex Particles, Tilemaps)
Solid performance on a wide range of mobile devices
Supports 2D HTML5 delivery initially, with 3D and AR to follow.
Production
4. Project Tiny
Production
5. Platforms
Product Roadmap
Production
5. Platforms
The Mission
Build Anywhere, 

with minimal effort.
Product Roadmap
Platform Foundation
2018.3
Size Improvements in IL2CPP
2019.1
Input System (Preview)
2019.1 - 2019.2
Improve iteration time on IL2CPP
Incremental GC

Continue investing into reducing iteration time when working with scripts on device
Product RoadmapProduction
5. Platforms
Mobile
2017.4
ARM 64 and App Bundles Backported to 2017.4 LTS

2018.3
Android App Bundles
Dynamic Resolution for Mobile 

(iOS/Android-Vulkan)
Android Runtime Permissions
OpenJDK installed with Unity

Product RoadmapProduction
5. Platforms
ARM
64-bit
Mobile
2019.1
Android SDK & NDK correct versions 

installed with Unity
Android Logcat integration - automatically 

runs on ‘Build & Run’ from Editor
SafeArea/Notch support for Android
Vulkan Optimization
Local Shader Keywords
Android Wide Color support
Internal Android Build system migrated to Gradle only
Product RoadmapProduction
5. Platforms
Consoles
2018.3
Dynamic Resolution
Texture Streaming
Increased rendering performance

2019.1 : Graphics
Native graphic jobs out of ‘Experimental’
[PS4] Low level EQAA access 

from command buffers
[Xbox One] DirectX 12
[Xbox One] Native Graphics Jobs
[Xbox One] Async Compute
Product RoadmapProduction
5. Platforms
Consoles
2019.1 : Services
IL2CPP Managed Debugger Optimizations
[PS4] Activity Feed Support
[PS4] Improvement to handling of patches
[Xbox One] Xbox Integrated Multiplayer
2019.1 : Runtime Performance
Optimized GPU performance for

native graphics jobs
Product RoadmapProduction
5. Platforms
XR
2018.3
XR Performance Testing Toolkit
Core Haptics APIs for VR Controllers
Native Support for Daydream Controllers
AR Foundation Updates (2019.1+)
LWRP Support for AR Foundation
Editor Remote for AR Foundation
Feature Parity with ARKit 2.0
Feature Parity with ARCore 1.5
Product RoadmapProduction
5. Platforms
XR
2019.1
Handheld AR Template
HDRP Support for VR Platforms
2019.2
Multi-platform XR input system
Stereo Compositor Layers for VR
Single-Pass Rendering for DX12
Product RoadmapProduction
5. Platforms
Production
6. Connected Games
Product Roadmap
Production
6. Connected Games
The Mission
Scalable, Real-time
Multiplayer solution.
Product Roadmap
Product RoadmapProduction
Real-time Multiplayer
End to end solution
Early Access Starts Now!
Alpha available at 

unity3d.com/realtimemultiplayer
6. Connected Games
Production
7. Developer Services
Product Roadmap
Production
7. Developer Services
The Mission
Helping you ship faster.
Product Roadmap
Integration Support
2018.3
Summary roll ups
Easier configuration
Email, Slack, Discord,

JIRA and Trello support
Product RoadmapProduction
7. Developer Services
Unity Teams - Collaborate
November 2018
In-scene commenting - alpha release

of commenting on game objects and
assets
2019 TBD
Branching
Product RoadmapProduction
7. Developer Services
Unity Teams - Cloud Build
2018.3
Migration to the Google Cloud Platform 

- with expected performance optimizations.

Also in Development
Windows Build Machines
Build History and Reporting improvements
Improved support for creating and managing 

multiple build configurations
Product RoadmapProduction
7. Developer Services
Performance Reporting
2018.3
Custom metadata / debug logs; 

integration support (notification support 

for Slack, Discord, JIRA and webhooks)

Also in Development
Platform Expansion: WebGL and Linux
Richer logs that contain profiling 

information leading up to events.
Product RoadmapProduction
7. Developer Services
User Reports

(formerly ‘Bug Reporting’)
In Development
Richer logs that contain profiling 

information leading up to events.
Beta this November
Product RoadmapProduction
7. Developer Services
Agenda
Production Roadmap by Role
1. Working with Unity
2. Editor UX
3. Editor Design
4. Project Tiny
5. Platforms
6. Connected Games
7. Developer Services
Product Roadmap
1. Programmers
2. Animators
3. Artists & Designers
Agenda
Roadmap by Role
Product Roadmap
1. Programmers
Roadmap by Role Product Roadmap
1. Programmers
Bring you the utmost

flexibility and performance.
The Mission
Data-Oriented Tech Stack
Entity Component System

2019.1 - 3
Driving ECS foundation towards release
API Simplicity and ease of use
Entity Scene Editing
Scene streaming
New intermediate rendering for ECS
Release of MegaCity sample (during 2019)
Product RoadmapRoadmap by Role
1. Programmers
Data-Oriented Tech Stack
Burst Compiler

2019.2
1.0 Release includes
Foundation for building 

deterministic behavior
Support for all platforms
Product RoadmapRoadmap by Role
1. Programmers
Further Development
2018.3
Physics C# Job System support
Upgrade to PhysX 3.4
Support for multiple worlds
Support for C# Job queries
Memory Profiler (preview)

Product RoadmapRoadmap by Role
1. Programmers
UI Elements
2019.1
Supports Editor Windows and Inspectors
CSS & full Flexbox spec implementation 

for complex and flexible layouts
Data driven structure, layout and styling
Powerful UI Debugger
New performant UI Renderer

Product RoadmapRoadmap by Role
1. Programmers
UI Elements

2019.2 and beyond
Better CSS support
Support for Runtime Preview
Visual UI Editor Preview
Interoperability with common design tools
Product RoadmapRoadmap by Role
1. Programmers
New Input System
2019.1
Action Maps
Actions & Action Sets
Action Bindings
Combos
Processors

Provided as a package,

open source and extensible for

whatever you need to add.
Product RoadmapRoadmap by Role
1. Programmers
Addressable Assets 

& Scriptable Build Pipeline
2018.3
Load assets by address, and simplifies

content pack creation / deployment.
2019.1
Out of Preview
2019.2
Direct Load APIs (customize how content is loaded)
Content Patching
Product RoadmapRoadmap by Role
1. Programmers
Roadmap by Role
Product Roadmap
2. Animators
Roadmap by Role Product Roadmap
2. Animators
Bring you new tools for
Authoring.
The Mission
3D Animation
2018.3
Animator performance improvements 

of 10-20%
Root motion refactor
2019.1
Runtime Rigging
32 Influences per vertex (up to 255 with API)
Product RoadmapRoadmap by Role
2. Animators
3D Animation
2019.2
Animation Authoring
New C# Animation System
2019.3
Kinematica
Product RoadmapRoadmap by Role
2. Animators
2D Animation
2018.3
New 2D Animation v2
Multi-Sprite workflows
Tighter rigging iteration loop
Product RoadmapRoadmap by Role
2. Animators
background and center character, courtesy of Flipping Death by Zoink Games
Timeline
2018.3
Root offset support
2019.1
Events and Markers
Audio Improvements

Product RoadmapRoadmap by Role
2. Animators
Timeline
2019.2
Track modifier framework
Workflow to modify Animation, A/V in non-

destructive way in timeline.

Customization
Enable timeline customization 

through specific clip playables and UI.


Product RoadmapRoadmap by Role
2. Animators
Video


2018.3
Faster texture update
Audio Resampling
2019.1
SRP fixes for full compatibility
Movie texture deprecation
H.265 playback support 

Product RoadmapRoadmap by Role
2. Animators
H.265
Video


2019.2
Support variable framerate in encoder
Live Streaming
Enable live video streaming for apps 

made with Unity
Genlock support 

2019.3
Video compositor support with media API




Product RoadmapRoadmap by Role
2. Animators
Roadmap by Role
Product Roadmap
3. Artists & Designers
Roadmap by Role Product Roadmap
3. Artists & Designers
Bring your artistic vision
to life in Unity.
The Mission
Scriptable Render
Pipeline (SRP)
2019.1
SRP Core leaving Preview status
Product RoadmapRoadmap by Role
3. Artists & Designers
Lightweight Render 

Pipeline (LWRP)
2018.3
Physically based light attenuation
Custom Renderer
Customer Render Pass Injection
2019.1
Leaving Preview
Full Suite Documentation
Product RoadmapRoadmap by Role
3. Artists & Designers
High Def Render Pipeline (HDRP)
2018.3
Increase volumetric quality and performance
Screen Space Reflections
Improve shadow atlas / budget / control
Improve quality of Contact Shadow
TerrainLit shader & Fabric shader
AxF shader (requires automotive package)
Preliminary support of LightLayers
More debug modes
Planar reflection
Preliminary Visual Effects Graph support
Decal improvement with per channel selection mask
Product RoadmapRoadmap by Role
3. Artists & Designers
High Def Render Pipeline (HDRP)
2019.1
Stacklit shader
Hair shader
Improved VFX graph support
Reflection system
Improved Shadows
Specular anti-aliasing / Normal filtering
HD Post-processing
VR Support
MSAA (forward only)
Product RoadmapRoadmap by Role
3. Artists & Designers
Shader Graph
2018.3
HD Lit master node
2019.1
Leaving Preview status
New Node API
Product RoadmapRoadmap by Role
3. Artists & Designers
Lighting
2018.3
Configurable falloff
2019.1
Light Probe De-ringing and Visualization
Product RoadmapRoadmap by Role
3. Artists & Designers
Progressive Lightmapper
2019.1
Spatially coherent packing
Ability to set max number of lightmaps
Product RoadmapRoadmap by Role
3. Artists & Designers
GPU Progressive Lightmapper
2018.3
GPU Acceleration Windows support

2019.1
Mac OS & Linux support
Non-uniform scaling fix
Double sided GI
Cast & Receive Shadows
Product RoadmapRoadmap by Role
3. Artists & Designers
Digital Content Creation (DCC)
2018.3
Physical Cameras
Model importer improvements
Properties (preview)
Stringray PBS in SRP

2019.1
Maya vertex count plugin
gITF
Product RoadmapRoadmap by Role
3. Artists & Designers
Digital Content Creation (DCC)
2019.1 - 2019.3
Importer improvements
Scripted import pipeline
Bi-directional importers
Product RoadmapRoadmap by Role
3. Artists & Designers
Any
DCC
Package
Text Mesh Pro
2018.3
Hybrid Dynamic 

SDF Font system
2019.3
Support for Ligatures
Product RoadmapRoadmap by Role
3. Artists & Designers
Post Processing
2019.1
Improved Depth of Field (HDRP)
Improved Motion Blur (HDRP)
Improved Auto-Exposure (HDRP)
Product RoadmapRoadmap by Role
3. Artists & Designers
Visual Effects Graph
2018.3
Preview release
Next Generation Visual Effects
Tailored for Next-Generation 

platforms (GPU/Compute)
2019.1
Ribbon Trails
Product RoadmapRoadmap by Role
3. Artists & Designers
Visual Scripting
2019.2
Preview release
2019.3
Clear, compact UI with blackboard & stacks.
Extensible high level nodes, easy to create 

and share custom packages of nodes.
Generates performant C# at runtime making it 

and easy for programmers to debug and optimize.
Smart context sensitive search, notes and color grouping.
Visual tracing to help iteration and problem solving.
Live editing.
Product RoadmapRoadmap by Role
3. Artists & Designers
Prefab Workflows
2018.3
Nested Prefabs
Prefab Mode
Prefab Variants
Product RoadmapRoadmap by Role
3. Artists & Designers
Terrain Updates
2018.3
Improved editing UX
Seamless cross-tile painting
Larger, faster, better brushes
GPU accelerated, rotatable, better preview
Easier custom brush shapes
Product RoadmapRoadmap by Role
3. Artists & Designers
Terrain Updates
2018.3
More scriptable and customizable
Script-exposed GPU resources 

(heightmap, splat maps)
Scriptable terrain tool API
Add new terrain tiles to existing terrain
Auto-connect terrain tiles
Stamp tool
Add your own custom GPU operations
Product RoadmapRoadmap by Role
3. Artists & Designers
Terrain Updates
2018.3
Performance
Faster CPU / GPU runtime
GPU heightmap representation
Significantly reduced draw calls 

through efficient instancing
Cluster culling for terrain patches
2x CPU performance improvements
~30x Reduced GC allocations
GPU native heightmap and splatmap textures
C# API exposed
GPU instanced rendering (100x fewer draw calls, far less memory allocation churn)
Product RoadmapRoadmap by Role
3. Artists & Designers
CPU
GPU
heightmap
quadtree
render
painting splatmap blend textures
static meshesinstances
Terrain Updates
2019.1
Core Terrain Improvements
Terrain Holes
Product RoadmapRoadmap by Role
3. Artists & Designers
2D Updates
2018.3
Tilemap - Isometric Tiles support
2D Animation v2 (2018.3)
Multi-sprite Workflows
2019.1
2D Lights & Shadows
2D Shape-based Lights
2D Point Lights
2D Spot Lights
Sprite Shape Improvements
Improved Collider generation
Product RoadmapRoadmap by Role
3. Artists & Designers
tiles courtesy of Isometric Dungeon Tiles pack by Kenney
2D Updates
2018.3
Tilemap - Isometric Tiles support
2D Animation v2 (2018.3)
Multi-sprite Workflows
2019.1
2D Lights & Shadows
2D Shape-based Lights
2D Point Lights
2D Spot Lights
Sprite Shape Improvements
Improved Collider generation
Product RoadmapRoadmap by Role
3. Artists & Designers
background and center character, courtesy of Flipping Death by Zoink Games
2D Updates
2018.3
Tilemap - Isometric Tiles support
2D Animation v2 (2018.3)
Multi-sprite Workflows
2019.1
2D Lights & Shadows
2D Shape-based Lights
2D Point Lights
2D Spot Lights
Sprite Shape Improvements
Improved Collider generation
Product RoadmapRoadmap by Role
3. Artists & Designers
artwork courtesy of Platformer Pack Redux by Kenney
2D Updates
2018.3
Tilemap - Isometric Tiles support
2D Animation v2 (2018.3)
Multi-sprite Workflows
2019.1
2D Lights & Shadows
2D Shape-based Lights
2D Point Lights
2D Spot Lights
Sprite Shape Improvements
Improved Collider generation
Product RoadmapRoadmap by Role
3. Artists & Designers
artwork courtesy of Flipping Death by Zoink Games
Cinemachine
2018.3
Physical camera support
Event mapper
New procedural noise with 

interactive display
Lens packs
2019.1
Unity Presets Support
Performance improvements
Standard camera rigs
Focus breathing
Product RoadmapRoadmap by Role
3. Artists & Designers
Cinemachine
2019.2
FPS / POV camera
Virtual production environment
Customizable blends
API improvements
ClearShot improvements
Target group v2.0 & FreeLook 2.0
Head tracking prototype
Cinecast beta - Go to 

unity.com/cinecast now!
Product RoadmapRoadmap by Role
3. Artists & Designers
Cinemachine
2019.3
Post Processing v3 integration
CM 3.0: Jobification, numerous 

other improvements
Product RoadmapRoadmap by Role
3. Artists & Designers
World Building Tools
2018.3
ProBuilder 4.0
Bug fixes
Performance improvements
Usability improvements
Nested prefabs support
New public API & distributed source code
PolyBrush 1.0
Now in Package Manager
New prefab scattering brush
Example shaders for HDRP & LWRP
Bug fixes
Product RoadmapRoadmap by Role
3. Artists & Designers
World Building Editor updates
2019.1
Optimized Scene View for massive worlds
Scene Visibility tools in Editor
Improved selection tools
Extensible Tool Modes API 

Product RoadmapRoadmap by Role
3. Artists & Designers
World Building Editor updates
2019.2
Grids, Snapping and Manipulation
Tools to enable fast, precise manipulation 

and creation with great visual feedback.

Modifier Stack
Editable history of authoring operations 

for non-destructive world building.

Custom toolbar


Product RoadmapRoadmap by Role
3. Artists & Designers
World Building Editor updates
2019.3
Context Menu
Quick access to context menu commands 

on picked object/selection
Selection Sets - groups
Organize objects in groups without having 

to rely on scene hierarchy.
Universal Search
A reliable way of searching data according to sets of rules.
Enhanced Shape/Design Creation Tools
Quickly draw out shapes to generate basic geometry beyond existing poly shapes.


Product RoadmapRoadmap by Role
3. Artists & Designers
Audio
2019.1
New C# Audio System & DSP Graph

available in experimental namespace

2019.2
uNode API for Audio in experimental
Provides a graph API that will provide 

simple topology and messaging system 

in an ECS world
Product RoadmapRoadmap by Role
3. Artists & Designers
Audio 

2019.3
uNode graph compositor
Provide a visual authoring framework 

for uNode graphs.
Product RoadmapRoadmap by Role
3. Artists & Designers
uNode
Product Roadmap
Agenda
Summary
Flexible, Modern Editor & Feature set
Keep every kind of person happy and productive
Maintain Quality through a close feedback loop with you
Filling the gaps
Evolving legacy systems
Pushing opportunities in production and development
Product Roadmap
Will Goldstone
Product Manager
@willgoldstone
Agenda
Thank you.
Stine Kjærbøll
Product Manager
@stinekjaerboell
Product Roadmap
Will Goldstone
Product Manager
@willgoldstone
Stine Kjærbøll
Product Manager
@stinekjaerboell
Agenda
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Unite Los Angeles 2018 - Unity 2019 R&D Roadmap

  • 1.
  • 2. Product Roadmap Will Goldstone Product Manager @willgoldstone Stine Kjærbøll Product Manager @stinekjaerboell Agenda
  • 4. Agenda Production Roadmap by Role
 1. Programmers 2. Animators 3. Artists & Designers 1. Working with Unity 2. Editor UX 3. Editor Design 4. Project Tiny 5. Platforms 6. Connected Games 7. Developer Services Product Roadmap
  • 5. Production 1. Working with Unity Product Roadmap
  • 6. Production 1. Working with Unity The Mission Building a solid foundation from prototype to production. Product Roadmap
  • 7. Production 1. Working with Unity Tech, LTS and Packages 3 Tech Releases per year New features in Core Enabling Package potential
 LTS at the end of each year (20xx.4)
 Packages Preview Verified Product Roadmap 2019.1 2019.2 2019.3 2019.4 LTS Post Processing Cinemachine SRP Core Text Mesh Pro Probuilder Lightweight SRP High Definition SRP 2020.1 2020.2
  • 8. Production 1. Working with Unity Package Manager 2018.3 Package Manager UI 2.0 UI & UX refresh Search by name, version or status Add local/custom package
 Package Project Updater Unity Hub UI dialogue Package-upgrade log per project Product Roadmap
  • 9. Production 1. Working with Unity Product Roadmap Package Manager 2019.1 Improved Dev flows Install a package directly from a Git repo
 Scoped Package Registries Host a local NPM registry to serve in-house
 packages. Manage private & Unity hosted registries
 side by side Improved Package Visibility & Import

  • 10. Production 1. Working with Unity Product Roadmap Package Manager 2019.1 Advanced Package Dependencies Visualize packages & core dependencies
 in the Editor Soft package dependencies (enable 
 optional packages features)
 2019.2 / 3 Package development flow for Asset Store
 publication Editor based package generation
 & submission flow Local & Cloud validation test suite +
  • 11. Production 1. Working with Unity Product Roadmap Package Manager 2019.3 Project Browser (Local, Studio & Asset Store
 package consumption) Contextual task based discovery Improved search & navigation 
 (local, studio, Asset store)
  • 12. #NeverForget Production 1. Working with Unity Product Roadmap In-Editor Launcher 2019.1 Sunset / Deprecation of built-in
 Project launcher from Editor
  • 13. Production 1. Working with Unity Product Roadmap Unity Hub 2019.1 Unity Hub 2.0 (New UX and UI) Command Line interface
  • 14. Production 1. Working with Unity Product Roadmap Unity Hub 2019.2 - 2019.3 Advanced templates - search, categories,
 custom templates Improved Project list Search Sorting Favourites Remove / Delete Advanced Project Settings VCS, Services, Cache server selection
  • 16. Production 2. Editor UX The Mission Increase usability within the editor by improving core workflows. Product Roadmap
  • 17. Usability Improvements 2018.3 Unified Settings window User Preferences window Product RoadmapProduction 2. Editor UX
  • 18. Usability Improvements 2018.3 Unified Settings window User Preferences window Product RoadmapProduction 2. Editor UX
  • 19. Shortcut Manager 2019.1 Create shortcuts for any action Use modifiers Extensible API for Asset store and
 tool developers Save and share Shortcut maps Product RoadmapProduction 2. Editor UX
  • 20. Console window improvements 2019.2 Clickable Stack Trace Searchable Logs Clear on Build Product RoadmapProduction 2. Editor UX
  • 21. New Asset Import Pipeline Throughout 2019
 Parallel import Dependency graph generation On demand import Product RoadmapProduction 2. Editor UX Hold On Importing … so many things.
  • 23. Production 3. Editor Design The Mission Build a flexible, modern-styled Unity Editor. Product Roadmap
  • 24. New Editor UI Theme 2019.2 New minimal design to improve clarity
 New icons - uniform style with 
 HDPI support New font - Roboto for better scaling 
 across devices Hover state controls for a more 
 responsive UI
 Product RoadmapProduction 3. Editor Design
  • 25. Accessibility 2019.3 Adjustable Text Size 2019 TBD Improved Keyboard Access Product RoadmapProduction 3. Editor Design a a a
  • 27. Production 4. Project Tiny The Mission Creating a highly optimal, tiny download runtime & workflow. Product Roadmap
  • 28. “Tiny Mode” December 2018 Available via Package manager For size budgets of 100 KB to 5 MB 
 compressed, all assets in. New Runtime with highly modular design 
 using ECS architecture Industry leading size and load times Optimized Editor workflows incorporating 
 familiar tools (ex Particles, Tilemaps) Solid performance on a wide range of mobile devices Supports 2D HTML5 delivery initially, with 3D and AR to follow. Production 4. Project Tiny
  • 30. Production 5. Platforms The Mission Build Anywhere, 
 with minimal effort. Product Roadmap
  • 31. Platform Foundation 2018.3 Size Improvements in IL2CPP 2019.1 Input System (Preview) 2019.1 - 2019.2 Improve iteration time on IL2CPP Incremental GC
 Continue investing into reducing iteration time when working with scripts on device Product RoadmapProduction 5. Platforms
  • 32. Mobile 2017.4 ARM 64 and App Bundles Backported to 2017.4 LTS
 2018.3 Android App Bundles Dynamic Resolution for Mobile 
 (iOS/Android-Vulkan) Android Runtime Permissions OpenJDK installed with Unity
 Product RoadmapProduction 5. Platforms ARM 64-bit
  • 33. Mobile 2019.1 Android SDK & NDK correct versions 
 installed with Unity Android Logcat integration - automatically 
 runs on ‘Build & Run’ from Editor SafeArea/Notch support for Android Vulkan Optimization Local Shader Keywords Android Wide Color support Internal Android Build system migrated to Gradle only Product RoadmapProduction 5. Platforms
  • 34. Consoles 2018.3 Dynamic Resolution Texture Streaming Increased rendering performance
 2019.1 : Graphics Native graphic jobs out of ‘Experimental’ [PS4] Low level EQAA access 
 from command buffers [Xbox One] DirectX 12 [Xbox One] Native Graphics Jobs [Xbox One] Async Compute Product RoadmapProduction 5. Platforms
  • 35. Consoles 2019.1 : Services IL2CPP Managed Debugger Optimizations [PS4] Activity Feed Support [PS4] Improvement to handling of patches [Xbox One] Xbox Integrated Multiplayer 2019.1 : Runtime Performance Optimized GPU performance for
 native graphics jobs Product RoadmapProduction 5. Platforms
  • 36. XR 2018.3 XR Performance Testing Toolkit Core Haptics APIs for VR Controllers Native Support for Daydream Controllers AR Foundation Updates (2019.1+) LWRP Support for AR Foundation Editor Remote for AR Foundation Feature Parity with ARKit 2.0 Feature Parity with ARCore 1.5 Product RoadmapProduction 5. Platforms
  • 37. XR 2019.1 Handheld AR Template HDRP Support for VR Platforms 2019.2 Multi-platform XR input system Stereo Compositor Layers for VR Single-Pass Rendering for DX12 Product RoadmapProduction 5. Platforms
  • 39. Production 6. Connected Games The Mission Scalable, Real-time Multiplayer solution. Product Roadmap
  • 40. Product RoadmapProduction Real-time Multiplayer End to end solution Early Access Starts Now! Alpha available at 
 unity3d.com/realtimemultiplayer 6. Connected Games
  • 42. Production 7. Developer Services The Mission Helping you ship faster. Product Roadmap
  • 43. Integration Support 2018.3 Summary roll ups Easier configuration Email, Slack, Discord,
 JIRA and Trello support Product RoadmapProduction 7. Developer Services
  • 44. Unity Teams - Collaborate November 2018 In-scene commenting - alpha release
 of commenting on game objects and assets 2019 TBD Branching Product RoadmapProduction 7. Developer Services
  • 45. Unity Teams - Cloud Build 2018.3 Migration to the Google Cloud Platform 
 - with expected performance optimizations.
 Also in Development Windows Build Machines Build History and Reporting improvements Improved support for creating and managing 
 multiple build configurations Product RoadmapProduction 7. Developer Services
  • 46. Performance Reporting 2018.3 Custom metadata / debug logs; 
 integration support (notification support 
 for Slack, Discord, JIRA and webhooks)
 Also in Development Platform Expansion: WebGL and Linux Richer logs that contain profiling 
 information leading up to events. Product RoadmapProduction 7. Developer Services
  • 47. User Reports
 (formerly ‘Bug Reporting’) In Development Richer logs that contain profiling 
 information leading up to events. Beta this November Product RoadmapProduction 7. Developer Services
  • 48. Agenda Production Roadmap by Role 1. Working with Unity 2. Editor UX 3. Editor Design 4. Project Tiny 5. Platforms 6. Connected Games 7. Developer Services Product Roadmap 1. Programmers 2. Animators 3. Artists & Designers
  • 49. Agenda Roadmap by Role Product Roadmap 1. Programmers
  • 50. Roadmap by Role Product Roadmap 1. Programmers Bring you the utmost
 flexibility and performance. The Mission
  • 51. Data-Oriented Tech Stack Entity Component System
 2019.1 - 3 Driving ECS foundation towards release API Simplicity and ease of use Entity Scene Editing Scene streaming New intermediate rendering for ECS Release of MegaCity sample (during 2019) Product RoadmapRoadmap by Role 1. Programmers
  • 52. Data-Oriented Tech Stack Burst Compiler
 2019.2 1.0 Release includes Foundation for building 
 deterministic behavior Support for all platforms Product RoadmapRoadmap by Role 1. Programmers
  • 53. Further Development 2018.3 Physics C# Job System support Upgrade to PhysX 3.4 Support for multiple worlds Support for C# Job queries Memory Profiler (preview)
 Product RoadmapRoadmap by Role 1. Programmers
  • 54. UI Elements 2019.1 Supports Editor Windows and Inspectors CSS & full Flexbox spec implementation 
 for complex and flexible layouts Data driven structure, layout and styling Powerful UI Debugger New performant UI Renderer
 Product RoadmapRoadmap by Role 1. Programmers
  • 55. UI Elements
 2019.2 and beyond Better CSS support Support for Runtime Preview Visual UI Editor Preview Interoperability with common design tools Product RoadmapRoadmap by Role 1. Programmers
  • 56. New Input System 2019.1 Action Maps Actions & Action Sets Action Bindings Combos Processors
 Provided as a package,
 open source and extensible for
 whatever you need to add. Product RoadmapRoadmap by Role 1. Programmers
  • 57. Addressable Assets 
 & Scriptable Build Pipeline 2018.3 Load assets by address, and simplifies
 content pack creation / deployment. 2019.1 Out of Preview 2019.2 Direct Load APIs (customize how content is loaded) Content Patching Product RoadmapRoadmap by Role 1. Programmers
  • 58. Roadmap by Role Product Roadmap 2. Animators
  • 59. Roadmap by Role Product Roadmap 2. Animators Bring you new tools for Authoring. The Mission
  • 60. 3D Animation 2018.3 Animator performance improvements 
 of 10-20% Root motion refactor 2019.1 Runtime Rigging 32 Influences per vertex (up to 255 with API) Product RoadmapRoadmap by Role 2. Animators
  • 61. 3D Animation 2019.2 Animation Authoring New C# Animation System 2019.3 Kinematica Product RoadmapRoadmap by Role 2. Animators
  • 62. 2D Animation 2018.3 New 2D Animation v2 Multi-Sprite workflows Tighter rigging iteration loop Product RoadmapRoadmap by Role 2. Animators background and center character, courtesy of Flipping Death by Zoink Games
  • 63. Timeline 2018.3 Root offset support 2019.1 Events and Markers Audio Improvements
 Product RoadmapRoadmap by Role 2. Animators
  • 64. Timeline 2019.2 Track modifier framework Workflow to modify Animation, A/V in non-
 destructive way in timeline.
 Customization Enable timeline customization 
 through specific clip playables and UI. 
 Product RoadmapRoadmap by Role 2. Animators
  • 65. Video 
 2018.3 Faster texture update Audio Resampling 2019.1 SRP fixes for full compatibility Movie texture deprecation H.265 playback support 
 Product RoadmapRoadmap by Role 2. Animators H.265
  • 66. Video 
 2019.2 Support variable framerate in encoder Live Streaming Enable live video streaming for apps 
 made with Unity Genlock support 
 2019.3 Video compositor support with media API 
 
 Product RoadmapRoadmap by Role 2. Animators
  • 67. Roadmap by Role Product Roadmap 3. Artists & Designers
  • 68. Roadmap by Role Product Roadmap 3. Artists & Designers Bring your artistic vision to life in Unity. The Mission
  • 69. Scriptable Render Pipeline (SRP) 2019.1 SRP Core leaving Preview status Product RoadmapRoadmap by Role 3. Artists & Designers
  • 70. Lightweight Render 
 Pipeline (LWRP) 2018.3 Physically based light attenuation Custom Renderer Customer Render Pass Injection 2019.1 Leaving Preview Full Suite Documentation Product RoadmapRoadmap by Role 3. Artists & Designers
  • 71. High Def Render Pipeline (HDRP) 2018.3 Increase volumetric quality and performance Screen Space Reflections Improve shadow atlas / budget / control Improve quality of Contact Shadow TerrainLit shader & Fabric shader AxF shader (requires automotive package) Preliminary support of LightLayers More debug modes Planar reflection Preliminary Visual Effects Graph support Decal improvement with per channel selection mask Product RoadmapRoadmap by Role 3. Artists & Designers
  • 72. High Def Render Pipeline (HDRP) 2019.1 Stacklit shader Hair shader Improved VFX graph support Reflection system Improved Shadows Specular anti-aliasing / Normal filtering HD Post-processing VR Support MSAA (forward only) Product RoadmapRoadmap by Role 3. Artists & Designers
  • 73. Shader Graph 2018.3 HD Lit master node 2019.1 Leaving Preview status New Node API Product RoadmapRoadmap by Role 3. Artists & Designers
  • 74. Lighting 2018.3 Configurable falloff 2019.1 Light Probe De-ringing and Visualization Product RoadmapRoadmap by Role 3. Artists & Designers
  • 75. Progressive Lightmapper 2019.1 Spatially coherent packing Ability to set max number of lightmaps Product RoadmapRoadmap by Role 3. Artists & Designers
  • 76. GPU Progressive Lightmapper 2018.3 GPU Acceleration Windows support
 2019.1 Mac OS & Linux support Non-uniform scaling fix Double sided GI Cast & Receive Shadows Product RoadmapRoadmap by Role 3. Artists & Designers
  • 77. Digital Content Creation (DCC) 2018.3 Physical Cameras Model importer improvements Properties (preview) Stringray PBS in SRP
 2019.1 Maya vertex count plugin gITF Product RoadmapRoadmap by Role 3. Artists & Designers
  • 78. Digital Content Creation (DCC) 2019.1 - 2019.3 Importer improvements Scripted import pipeline Bi-directional importers Product RoadmapRoadmap by Role 3. Artists & Designers Any DCC Package
  • 79. Text Mesh Pro 2018.3 Hybrid Dynamic 
 SDF Font system 2019.3 Support for Ligatures Product RoadmapRoadmap by Role 3. Artists & Designers
  • 80. Post Processing 2019.1 Improved Depth of Field (HDRP) Improved Motion Blur (HDRP) Improved Auto-Exposure (HDRP) Product RoadmapRoadmap by Role 3. Artists & Designers
  • 81. Visual Effects Graph 2018.3 Preview release Next Generation Visual Effects Tailored for Next-Generation 
 platforms (GPU/Compute) 2019.1 Ribbon Trails Product RoadmapRoadmap by Role 3. Artists & Designers
  • 82. Visual Scripting 2019.2 Preview release 2019.3 Clear, compact UI with blackboard & stacks. Extensible high level nodes, easy to create 
 and share custom packages of nodes. Generates performant C# at runtime making it 
 and easy for programmers to debug and optimize. Smart context sensitive search, notes and color grouping. Visual tracing to help iteration and problem solving. Live editing. Product RoadmapRoadmap by Role 3. Artists & Designers
  • 83. Prefab Workflows 2018.3 Nested Prefabs Prefab Mode Prefab Variants Product RoadmapRoadmap by Role 3. Artists & Designers
  • 84. Terrain Updates 2018.3 Improved editing UX Seamless cross-tile painting Larger, faster, better brushes GPU accelerated, rotatable, better preview Easier custom brush shapes Product RoadmapRoadmap by Role 3. Artists & Designers
  • 85. Terrain Updates 2018.3 More scriptable and customizable Script-exposed GPU resources 
 (heightmap, splat maps) Scriptable terrain tool API Add new terrain tiles to existing terrain Auto-connect terrain tiles Stamp tool Add your own custom GPU operations Product RoadmapRoadmap by Role 3. Artists & Designers
  • 86. Terrain Updates 2018.3 Performance Faster CPU / GPU runtime GPU heightmap representation Significantly reduced draw calls 
 through efficient instancing Cluster culling for terrain patches 2x CPU performance improvements ~30x Reduced GC allocations GPU native heightmap and splatmap textures C# API exposed GPU instanced rendering (100x fewer draw calls, far less memory allocation churn) Product RoadmapRoadmap by Role 3. Artists & Designers CPU GPU heightmap quadtree render painting splatmap blend textures static meshesinstances
  • 87. Terrain Updates 2019.1 Core Terrain Improvements Terrain Holes Product RoadmapRoadmap by Role 3. Artists & Designers
  • 88. 2D Updates 2018.3 Tilemap - Isometric Tiles support 2D Animation v2 (2018.3) Multi-sprite Workflows 2019.1 2D Lights & Shadows 2D Shape-based Lights 2D Point Lights 2D Spot Lights Sprite Shape Improvements Improved Collider generation Product RoadmapRoadmap by Role 3. Artists & Designers tiles courtesy of Isometric Dungeon Tiles pack by Kenney
  • 89. 2D Updates 2018.3 Tilemap - Isometric Tiles support 2D Animation v2 (2018.3) Multi-sprite Workflows 2019.1 2D Lights & Shadows 2D Shape-based Lights 2D Point Lights 2D Spot Lights Sprite Shape Improvements Improved Collider generation Product RoadmapRoadmap by Role 3. Artists & Designers background and center character, courtesy of Flipping Death by Zoink Games
  • 90. 2D Updates 2018.3 Tilemap - Isometric Tiles support 2D Animation v2 (2018.3) Multi-sprite Workflows 2019.1 2D Lights & Shadows 2D Shape-based Lights 2D Point Lights 2D Spot Lights Sprite Shape Improvements Improved Collider generation Product RoadmapRoadmap by Role 3. Artists & Designers artwork courtesy of Platformer Pack Redux by Kenney
  • 91. 2D Updates 2018.3 Tilemap - Isometric Tiles support 2D Animation v2 (2018.3) Multi-sprite Workflows 2019.1 2D Lights & Shadows 2D Shape-based Lights 2D Point Lights 2D Spot Lights Sprite Shape Improvements Improved Collider generation Product RoadmapRoadmap by Role 3. Artists & Designers artwork courtesy of Flipping Death by Zoink Games
  • 92. Cinemachine 2018.3 Physical camera support Event mapper New procedural noise with 
 interactive display Lens packs 2019.1 Unity Presets Support Performance improvements Standard camera rigs Focus breathing Product RoadmapRoadmap by Role 3. Artists & Designers
  • 93. Cinemachine 2019.2 FPS / POV camera Virtual production environment Customizable blends API improvements ClearShot improvements Target group v2.0 & FreeLook 2.0 Head tracking prototype Cinecast beta - Go to 
 unity.com/cinecast now! Product RoadmapRoadmap by Role 3. Artists & Designers
  • 94. Cinemachine 2019.3 Post Processing v3 integration CM 3.0: Jobification, numerous 
 other improvements Product RoadmapRoadmap by Role 3. Artists & Designers
  • 95. World Building Tools 2018.3 ProBuilder 4.0 Bug fixes Performance improvements Usability improvements Nested prefabs support New public API & distributed source code PolyBrush 1.0 Now in Package Manager New prefab scattering brush Example shaders for HDRP & LWRP Bug fixes Product RoadmapRoadmap by Role 3. Artists & Designers
  • 96. World Building Editor updates 2019.1 Optimized Scene View for massive worlds Scene Visibility tools in Editor Improved selection tools Extensible Tool Modes API 
 Product RoadmapRoadmap by Role 3. Artists & Designers
  • 97. World Building Editor updates 2019.2 Grids, Snapping and Manipulation Tools to enable fast, precise manipulation 
 and creation with great visual feedback.
 Modifier Stack Editable history of authoring operations 
 for non-destructive world building.
 Custom toolbar 
 Product RoadmapRoadmap by Role 3. Artists & Designers
  • 98. World Building Editor updates 2019.3 Context Menu Quick access to context menu commands 
 on picked object/selection Selection Sets - groups Organize objects in groups without having 
 to rely on scene hierarchy. Universal Search A reliable way of searching data according to sets of rules. Enhanced Shape/Design Creation Tools Quickly draw out shapes to generate basic geometry beyond existing poly shapes. 
 Product RoadmapRoadmap by Role 3. Artists & Designers
  • 99. Audio 2019.1 New C# Audio System & DSP Graph
 available in experimental namespace
 2019.2 uNode API for Audio in experimental Provides a graph API that will provide 
 simple topology and messaging system 
 in an ECS world Product RoadmapRoadmap by Role 3. Artists & Designers
  • 100. Audio 
 2019.3 uNode graph compositor Provide a visual authoring framework 
 for uNode graphs. Product RoadmapRoadmap by Role 3. Artists & Designers uNode
  • 101. Product Roadmap Agenda Summary Flexible, Modern Editor & Feature set Keep every kind of person happy and productive Maintain Quality through a close feedback loop with you Filling the gaps Evolving legacy systems Pushing opportunities in production and development
  • 102. Product Roadmap Will Goldstone Product Manager @willgoldstone Agenda Thank you. Stine Kjærbøll Product Manager @stinekjaerboell
  • 103. Product Roadmap Will Goldstone Product Manager @willgoldstone Stine Kjærbøll Product Manager @stinekjaerboell Agenda Questions?